using System;
using System.Collections.Generic;
using System.Text;

namespace Zsa.Emulation.Sound
{
    /// <summary>
    /// The apu triangle.
    /// </summary>
    public struct ApuTriangle
    {
        private int _RegisterControlOne;

        private int _RegisterControlTwo;

        private int _RegisterFrequencyOne;
        
        private int _RegisterFrequencyTwo;

    }
}
